Players interested in joining the full race experience can craft or buy Armor from the secondary market. Anima Armor has a totem, a rarity, and a quality that determines the armor’s base skills, what races it can participate in (rarity), and the frequency the armor will need maintenance. Anima Races will require Shell to enter Races will be held in different regions and a portion of the race fees will be rewarded to the landowners of that region. Damage done to the Armor is tallied at the end of the race. Factors influencing the reduction of the State of Armor: Fixed percentage after each race Interacting with the environment (falling damage, breaking object damage, etc) Amount of pushing/bumping into other players The time to get to the finish line (e.g. if the base time for finishing a race is 5 minutes, and the player finishes it in 15 minutes he would get his armor damaged).