Economy Overview

Overview of all in-game economics

This economic overview of the in-game economy is divided into three primary components the Anima Armor crafting, Land, and Anima Racing. The Anima Armor economy entails the process to create anima armor. The land economy supports the Anima Armor economy by allowing participation in the economic flow of Green Rabbit tokens like Shell, Materials, and NFTs. The Anima armor economy is the ultimate Green Rabbit playground where players can earn Anima tokens and race against their friends. Each of these economies is intertwined with economic resources flowing bidirectionally between each of them. The three delineations here are primarily a mental model to help focus discussions and may be updated as the economy develops. As the land and racing economies further their development toward live production they will recieve detailed sections like the Anima Armor Economy has today. The overview section also briefly discusses vIRL items and how they are intertwined in the tokenomics model.

The Anima Armor Economy

The Ultra Anima races require participants to have Anima armor to race. Anima Armor may be crafted or purchased on the secondary market. To craft Anima Armor a player will need: Series 1 NFTs, a forager, and a Greensmith. Green Rabbit Series 1 NFTs can be staked to generate the in-game currency Shellinium. Shellinium is needed for nearly every in-game transaction.

Anima Armor is created by Greensmiths from a Greenprint using materials gathered by foragers. Greenprints can be crafted using Series 1 NFTs and Shellinium and are assigned stats upon creation. Greenprint stats can be boosted up to 10 times using an ascendant orb for each boost. This boosting process also decreases the material and Shellinium cost during armor component crafting. Ascendant orbs are crafted through a fusion process of 10 Greenprints.

The player must send foragers to acquire materials in order for the Greensmith to craft components onto the Greenprint. Foragers pay Shellinium to go on missions in which they acquire materials and gain XP. Foragers can increase their foraging skills through gaining XP and leveling up using ascendant orbs.

With the needed materials and Shellinium dictated by the Greenprint, the Greenmith may craft each component listed on the Greenprint. As Greensmiths perform their duties they will gain XP and can level up using ascendant orbs to increase their component crafting efficiency and abilities. Greensmiths must level up to craft certain components. On a component craft, the Greensmith may return a poor, good, fine, or exquisite quality component. Once all components are complete (and of sufficient quality) a player can use a Greensmith to create the final Anima Armor. The Anima Armor may now be entered into the Ultra Anima races

The Land Economy

The land economy is an expansion for players interested in deeper participation in the Green Rabbit economy. Landowners benefit from the economic activity that occurs in the Green Rabbit ecosystem and players benefit from better outcomes for activities that take place on developed lands. Players who own land NFTs will be able to gain and/or distribute materials, Shellinium, and NFTs for players foraging on their land, staking Greensmiths, and Anima races held in the region of their lands.

Players are incentivized to perform actions on the most upgraded land, in turn, incentivizing landowners to upgrade their land. There are three types of land upgrades:

  1. Plot Tier - standard outcome increases per tier, determines maximum building functional tier, and must be maintained by tokens

  2. Building - upgrades specific aspects of land, permanent

  3. Guild - Better outcomes to guild members interacting with their guild lands

The land plot tier can be upgraded by adding tokens to the land's balance. The balance of tokens is consumed at a rate determined by the land plot tier (the higher the tier the higher the consumption rate of tokens). If tokens are not added to the land to maintain the level the land will return to the default tier (tier 0). The land plot tier also determines the maximum functional level of any building on the land.

Building tiers refer to individual building components on the land. Unlike the plot tier the building tier may be permanently upgraded to a higher tier using materials, orbs, and shell. Buildings include a Bank, hospital, marketplace, warehouse, and one more building to be announced at a later date.

Finally, players may collaborate and benefit from the formation of guilds. The minimum requirement for a guild is by having one land from each region (currently 4 regions), each land in the guild must maintain tier 2, and all buildings on the plot must be upgraded to tier 2. A guild rate is added to the land token consumption rate of tokens. Any player can pledge allegiance to a guild by paying tokens to that guild at the guild-defined rate. The cost to join the guild is decided by the guild (must be > zero). The maximum guild size is five lands per region (total twenty lands). Guild members get perks for foraging and smithing on their guild’s. This allows nonland owners to participate in land ownership through their guild.

Tokens are acquired by staking Green Rabbit or partner staking NFTs. In order to stake tokens, a player will require a Greensmith to first build a staking rig. Staking rigs will require the player to maintain the rig by sending the Greensmiths on maintenance missions that require shell and materials.

Series 2 NFTs will be acquired by going on foraging missions on the Land paid in Wax. On the initial drop day, Fan Club members will be given special access to mine lands Each region will have 1 community plot to which players will eventually be able to stake time machine components. Time machine components will not be immediately released of Series 2 but will be a Series 2 expansion pack for when time travel is ready following Anima racing.

The Ultra Anima Race Economy

Each racer must have Anima Armor in order to race and Anima Armor must be constructed using the process laid out in the Anima Armor economy section. Visitor passes will be available for users without Anima Armor, allowing players to try the racing. Visitors will not be eligible for rewards from racing and will function like ghost users where they can be seen but their rank on the leaderboard does not count against the racers with Anima Armor.

Players interested in joining the full race experience can craft or buy Armor from the secondary market. Anima Armor has a totem, a rarity, and a quality that determines the armor’s base skills, what races it can participate in (rarity), and the frequency the armor will need maintenance. Anima Races will require Shell to enter Races will be held in different regions and a portion of the race fees will be rewarded to the landowners of that region. Damage done to the Armor is tallied at the end of the race. Factors influencing the reduction of the State of Armor: Fixed percentage after each race Interacting with the environment (falling damage, breaking object damage, etc) Amount of pushing/bumping into other players The time to get to the finish line (e.g. if the base time for finishing a race is 5 minutes, and the player finishes it in 15 minutes he would get his armor damaged).

Post-race rewards include some XP points regardless of his finishing position (Higher positions would get more XP), the top half of the players that finished the race would get Tokens. Under certain conditions or in tournaments players will be elegible for play-only skins (cannot be bought with tokens), and other NFTs.

The vIRL Economy

Green Rabbit will offer physical goods for purchase using in-game assets (Shellinium, Tokens) in the Shell Road. Offerings will be limited runs and will include an NFT with purchase.

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