Nanotopia Game
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      • Ascendant Orb Fusion
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      • Armor Fusion
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Ascendant Orb Fusion

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Last updated 3 years ago

After having crafted your Greenprints and fused some into Ascendant Orbs, we recognize some folks might want or need Ascendant Orbs of a higher rarity that might be otherwise challenging or not possible for them to achieve. Therefore, we introduced Ascendant Orb Fusion. This allows players to attempt to fuse 5 orbs of a matching rarity to potentially achieve an orb of one higher rarity.

This functions much the same as Greenprint Fusion, you load the 5 orb NFTs of your choosing into the interface, the system will tell you how much Shell is required, you click the Fuse button and await your Orb Fusion outcome.

Outcome
Probability
Output Orb

Fail

5%

None - 2 Orbs lost

Common

80%

1x Orb - Higher Rarity

Epic

15%

2x Orb - High Rarity & Common Orb

Orb Rarity
Shellinium Cost

Common

100,000

Uncommon

500,000

Epic

1,500,000

Legendary

5,000,000

Mythic

10,000,000

Note: A player currently has a maximum of 20 Ascendant Orb Fusion attempts per 24 hour period.