Green Rabbit Game

Search…

The Game - LFG!

Armor Fusion

Overview

Armor fusion will cost a fixed amount of Shell and an orb of the same rarity. The odds of success will be determined by the quality of the individual components. Success on a fusion will result in armor with 1 of 3 qualities: good, fine, and exquisite. The quality is determined by the lowest quality of the six components. A fusion failure results in a returned Greenprint in the same condition it was received. The shell and orb are consumed by failure or success. The Greenprint goes into a 24-hour cooldown. The cooldown on the Greenprint can be bought out.

Greenprint Rarity

Shell

Orb

1,000,000

1 Common

5,000,000

1 Uncommon

15,000,000

1 Epic

50,000,000

1 Legendary

100,000,000

1 Mythic

Base Fusion Success Odds

The base success is determined by the lowest quality component as shown in the table below

Quality

Poor

Good

Fine

Exquisite

Cannot fuse

0.2

0.7

0.94

Totem Fusion Success Odds

If a player is fusing a Greenprint whose totem matches the ANIMA mod of the Greensmith attempting the fusion, then the player experiences a boost to the base fusion success laid out above. The table below lists the max increase for the matching totem by Anima rarity. This table is the same as the one previously added to component crafting.

ANIMA Mod Rarity

Good

Fine

Exquisite

0.1

0.03

0.15

0.06

0.02

0.2

0.09

0.04

The values are the maximum a player can receive for matching Greenprint and ANIMA MOD. To reach the maximum, a player must reach level 50 with the Greensmith

Calculating Armor Fusion Success

To calculate the total Fusion success a player would receive the following equation is applied which averages each component by the quality and the probability of success from that component:

*Fusion Success = (PGood* NGood+PFine* NFine+PExquisite* NExquisite) / 6*

Where NGood, NFine, NExquisite are the number of components on the Greenprint with that quality. The sum of NGood, NFine, NExquisite must always be equal to six. The variable PGood , PFine, PExquisite is the probability for a good, fine, and exquisite components respectively. For each quality level (good, fine, and exquisite) this probability will be the base amount (0.2, 0.7, 0.94) if the player does not have a matching ANIMA mod. If the player has a matching AMINA mod totem to the Greenprint being worked on then we add to the base probability based on the player’s level as follows for a Good component:

*PGood = PGood Base+(Greensmith Level)/50 * PGood(ANIMA Mod Rarity)*

Example: Calculating Armor Fusion Success

The table below lays out the fusion success for a Greensmith at level 50 for each possible case of Anima Mod rarity for a Greenprint with 3 good components, 2 fine components, and 1 exquisite component. The success for “None” in the table below would also apply if the Greensmith’s totem did not match the Greenprint.

ANIMA Mod Rarity

Good

Fine

Exquisite

Fusion Success

0.2

0.7

0.94

49.00%

0.3

0.73

0.94

55.00%

0.35

0.76

0.96

58.83%

0.4

0.79

0.98

62.67%

3

2

Armor Fusion Outcome

Upon completing fusion, the player will receive an outcome (failure or success) and the shell and orb are always consumed in the process.

If the player fails, the Greenprint is returned to the player in the same condition as it was received. A cooldown is applied to the Greenprint which will last 24 hours. The cooldown can be bought out for ⅕ of the shell cost of the armor fusion.

Armor Fusion Success

Upon success, the player is issued a new ANIMA Armor NFT. The quality of the armor is equal to the lowest quality component used to craft it.

Last modified 25d ago

Copy link

On this page

Overview

Armor Fusion Cost

Base Fusion Success Odds

Totem Fusion Success Odds

Calculating Armor Fusion Success

Example: Calculating Armor Fusion Success

Armor Fusion Outcome

Armor Fusion Failure

Armor Fusion Success