The base XP rate is 15 XP/hour. The number of hours is determined by the component type (Gloves, Sleeves, boot, ect.) as shown in the table in the Time section. The action multiplier is 1 for crafting and 1.5 for deconstructing meaning a player will get more XP for deconstruction. The outcome multiplier is an RNG function that is impacted by the Greensmiths skills and the totem of the Greenprint they are working on. There is a detailed discussion on how leveling a Greensmith will impact these outcomes but for now, we will just focus on the four types of outcomes. The four quality outcomes from crafting are Poor, Good, Fine, Exquisite. The four outcomes from deconstruction are Failure, Common, Uncommon, Epic. The "Outcome Multiplier" of each of these outcomes is shown in the table below: