This section will touch on much of the gameplay covered in other sections of the documentation, however, the focus here is on the how and the why behind the incentives and in-game economics. This documentation ties the game functionality back to the why behind the game design. The next sections will start with an overview of each of the sub economies. As of today, only the Anima Armor economy has significant live development. Tokenomics is a continually evolving and iterative process. Therefore, all ideas here (present and future) will be adjusted to better the in-game economy as needed.

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