Now that you have crafted some Greenprints and you have the hang of that, keep up the great work and let’s take a look at the next step on our journey. Greenprint Fusion. This is the act of taking multiple Greenprints that you have crafted and attempting to fuse them together into a whole new item, called an Ascendant Orb.
Ascendant Orbs - Common, Uncommon, Epic, Legendary & Mythic
As you craft those Greenprints, you will notice some will come with Bonus stats associated with them and some will not (as outlined in the Greenprint Crafting section). Those that do will range in how big the bonus is. These all get assigned during the Greenprint Crafting process. The higher the bonus stats on the Greenprints, the more likely these are the ones you will want to work with, to ultimately craft Anima Armor. In order to boost these further as we will talk about in a couple of sections, you will require Ascendant Orbs. Keep in mind, the only thing that matters here when selecting Greenprints to fuse, are the rarity types. It does not matter if you attempt all one totem or a mixture of the various totems.
So, be sure you are crafting those Greenprints each day, so that you can fuse the less desirable ones into Ascendant Orbs that you will then use in multiple steps moving forward. To accomplish this, load 10 Greenprints of matching rarity into the Fusion interface, the system will then tell you how much Shell is required just as it did during Greenprint crafting. Click the fuse button and you are again, on your way! Good work! If you are successful in your fusion, you will receive an Ascendant Orb NFT of the matching rarity to the Greenprints used.
Yes - Common
Yes - One less or common
Outcomes and probabilities of Orb Fusion
Note: A player currently has a maximum of 20 Greenprint Fusion attempts per 24 hour period.